The Bytecode Club
Log inJoin the club
Video Game Reverse Engineering

Dead Base v5.4.2.2

Started by goondar · Jan 19, 2015

11 replies137,612 views
Jan 21, 2015#11

goondar wrote:

dinobot wrote:

AtoZ mentioned that there are some buggy images.. guessed you are not reading enough... If you set them aside for now, should be able to get better find but you may still lose some.. but very rare..

Anyway, developers are aware and they are fixing it...

https://the.bytecode.club/showthread.php?tid=213&pid=3509#pid3509

ok maybe i'm speaking another language, i'm actually a non native english speaker, but...
what i'm trying to say is:

I recently went back to the 5.4.3 version and the dead base detection is PERFECT (also a friend of mine is experiencing the same), so i'm wondering: why you've changed it?
There is a stability reason? The 5.4.3 It is pretty unstable indeed.

Just a question, i'm not complaining and please @dinobot don't be rude, if u don't know the answer, just DONT.

Best regards

First of all, I know you are not complaining but I am not being rude too. I was trying to tell you developers are aware of the problem and are fixing them. Various version are developed by different developers at initial stages, bugs are introduced during the development . It doesn't mean 5.4.2.2 is definitely better than 5.4.3 or 5.3.5. New collectors images was introduced during 5.4 stage, but it has cause problem to the accuracy of the dead base search.
Not trying to argue anything but to get thing clear. Seems like GkevinOD may got that problem fixed...

Jan 21, 2015#12

@dinobot i agree to that @GkevinOD thanks the dead base function seems work flawllessly i run the bot for almost 3~4 hours and i dont have any issue and i did some modification on alltroops fumction from other build and search count so i dont have any error on server out of sync...thanks to all dev here...

Got something to add?

Log in to post a reply.

Join the conversation