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Video Game Reverse Engineering

[BUG v5.5.1.1] - Dropping archers not balanced

Started by k3iroll · Feb 8, 2015

4 replies92,348 views
Feb 8, 2015#1

I've noticed this in v5.5.1 & v5.5.1.1.

The bot is dropping more than the calculated number of Archers for the first wave, hence the number for archers for the second wave is reduced.

Due to that for the second wave, the last lines of archers are being stopped short, did not go the whole stretch.

The barbarians seems to work properly, not having this issue.

Feb 9, 2015#2

I've noticed this in v5.5.1 & v5.5.1.1.

The bot is dropping more than the calculated number of Archers for the first wave, hence the number for archers for the second wave is reduced.

Due to that for the second wave, the last lines of archers are being stopped short, did not go the whole stretch.

The barbarians seems to work properly, not having this issue.

Yeah me too, I realize that form v5.5 dropping barchs is not balance.
In my case I have 78 barbarians and 122 archers.
In first wave barbarians drop the bot write "Dropping first wave of 39 Barbarians" but actually it drop 50 barbarians.
And in first wave archers drop the bot write "Dropping first wave of 62 Archers" but actually it drop 78 archer.
So for the second wave of barbarians and archers it's not go to whole deploy to the top of enemy base.

Is anyone have solution to make balance (half amount of every troops in first wave)??

Feb 9, 2015#3

same for me

Feb 9, 2015#4

Really??, i dont know this since my PC is slowww when Attacking facepalm

Will fix in next update 😉
thanks for report guys

Feb 9, 2015#5

Really??, i dont know this since my PC is slowww when Attacking facepalm

Will fix in next update 😉
thanks for report guys

Wow, I can't wait for the next update, thanks a lot for your hard work dev team, Thanks agan safar46 :D

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