The Bytecode Club
Log inJoin the club
Video Game Reverse Engineering

Developing Bot

Started by Antidote · Dec 5, 2014

1,033 replies21,297,466 viewsLocked
Dec 29, 2014#571

Squrl wrote:

madalilng wrote:

hey guys once again.. im here to help hope this tweak would help us if you want this tweak i will teach you guys how can you use this.. 🙂

I just wanted to call attention to this post again. It seems to be a compilation of silhouettes of every building, at varying angles and sizes. Madalilng, can you expand on how it can be used? It seems to me that it might be some sort of image search that looks for outlines...

yeah ive seen that too today. im not sure if autoit can handle surroundings. i looked for it but didnt find any autoit solution so far

Dec 29, 2014#572

hmmm like this ..

elixir storage
100% = red
70% = blue
50% = light blue
30% = yellow
10% = green

Dec 29, 2014#573

Hi guys sorry I was away for a while but still frequent this thread to see how you guys are doing and I'm really amazed with the massive contributions from you guys, especially kojometa, AtoZ and GkenvinOD who are very active in debugging and developing new features. To be honest I'm having a hard time catching up with all the latest developments lol. I just read through the pages to sort out some common issues and read through new updates. I was able to use kojometa's approach to find train button in barrack, also tested GkevinOD's updated function (not the latest one though) and incorporated AtoZ's zombie search (very nicely done mate, this would open up lots of possibilities since I was having little progress in imagesearch myself). I made some minor improvements here and there (fix some training bugs, pixelsearch, 4 ways attack,..) but mostly trying to keep up with you guys' code. I'll upload it soon after I let it run for a while.
@GkevinOD: your GUI looks very professional, eventually we'll need something like this as I was just manually cramming the GUI with new buttons and features so it looks kinda messy now with the added 4 ways attack and zombie search lol
@AtoZ: I managed to get your code to work with 100 tolerance (for some reasons 90 always return 0 for me) and it seems to work nicely but I didn't have time to test it longer.
@kojometa: thanks for the debugging, you helped me isolate lots of common issues many people are having 😉

And please don't see mine or anyone's as official release, I just happened to be the one who started development and wrote most basic functions, later development would need lots of expertise from everyone to progress further. But it'd defenitely be a lot easier if we can have some kind of project management (as @Kaz suggested) as it started to become quite hard for everyone to keep up now. I created a github but have no idea how it works. Maybe @Kaz can help us?

Dec 29, 2014#574

@madalilng How did you manage to do that?

Dec 29, 2014#575

i manage custom patch to coc files ... if you have rooted bluetstacks i can give you the files .. if not .. i will make an apk file

Dec 29, 2014#576

nice! what files did u edit to get that?
and btw. where do you have the image with the shades from? is it from lazypressing?

Dec 29, 2014#577

if i told you maybe supercell would patch it .. in private talk i will try to explain how to do this..

Dec 29, 2014#578

nope .. i get it my self. :o im trying to edit buildings pictures.

Dec 29, 2014#579

at the moment , is it attacking zombie bases? and could someone link me to the most updated bot? im getting so confused looking at so much links ;S (sorry im a newbie here )

Dec 29, 2014#580

Hello,

I just finished Pre-Alpha v004.2 which basically reduced the bot into one file and removed the FastFind dependency. However, I also removed Collect() function since it is too buggy for use right now. I have not implemented ImageSearch as it does not work to me.

http://s000.tinyupload.com/index.php?file_id=08963117462125884003

This bot does not have an attack algorithm, next update I will work on implementing an attack algorithm with Dead Base search.

This discussion is closed.