OK I will try:-)
Video Game Reverse Engineering
Developing Bot
Started by Antidote · Dec 5, 2014
@SAIPER It kind of takes a while to make an algorithm for each troop composition. I'm trying to make it as efficient as possible, but more algorithms will come out soon and later you may be able to create your own!
Dude you do not rush your job very happy I just said, it's very cool to work happy.
Muddied by steeper than other boats, we will wait for the update.
I will throw you a reputation online. 🙌 🙌
@GkevinOD You can create a separate topic on the site with your assembly on the bot?
What's to see all your updates?
@GkevinOD Good job bro and the settings you recommend is flawless, started around 100,000 gold and I'm at 1.6 Gold within an hour, to be honest it works better than those buggy as paid so called "bots" lol.
Thank you
heres my name sugestion
----CoC Commander---
just my sugestion
Hey GkevinOD, i got problem with the download site.
can you please update to mega site so i can download it? thx alot
heres my name sugestion
----CoC Commander---
just my sugestion
AU #3 (Hint au3)
Alpha Byte Club
Club au3
Mirrors :
Compiled Pre-Alpha v005 32Bit : https://mega.co.nz/#!2RZlQAKa!wtLg6iaiM-BrmIX3_YcOPXN7X9TZT9THiCM7RiHl4j4
Compiled Pre-Alpha v005 64Bit : https://mega.co.nz/#!DA5iQAKb!4r45_aQ04KajpqmToWm9zOrW9JK4uNvOHHkmqH5ntPA
Script Pre-Alpha v005 : https://mega.co.nz/#!TBI1zaDL!mjrnUhvP_TkPkag20-fMJORJaa6AuTgY5ghEtxwd32s
@GkevinOD
Some found the problem in the program lines , because once you get on the line 779 the bot continues to work more not put more lines. to be exact follows below:
Line 1 [02:32:52] ~~~~Welcome to COC Bot Pre-Alpha v005!~~~~
Line 2 [02:32:52] Bot is starting...
Line 3 [02:32:55] Zooming Out
Line 4 [02:32:59] Zoom Out Complete
.
.
.
Line 777 [04:13:45] Dropping first wave of Archers
Line 778 [04:13:53] Dropping second wave of Barbarians
Line 779 [04:14

the bot continues to function normally.
and another thing the bot does everything with no problems
Thanks, good job
I've been gone for just a day and it's more than 10 pages and a lot of versions being released already, LOL.
I started the TH reading code for the bully mode but couldn't make it accurate. I've compiled a lot big and small pictures (3x3 pixels) with varying tolerance but still without success. I guess it'll be 85% accurate. I thought it would be easy because TH image are big. But it wasn't accurate as reading the collectors. I also found out that the smaller img pixels, the smaller the tolerance should be in order to make hit. On the other hand, the bigger images should have greater tolerance to make it hit.
The code is simple and below is just for testing:
#include <ImageSearch.au3>
#include <MsgBoxConstants.au3>
HotKeySet("{ESC}", "Terminate")
Func Terminate()
Exit 0
EndFunc
opt("mousecoordmode",0)
Global $Title = "BlueStacks App Player"
Global $HWnD = WinGetHandle (WinGetTitle($Title))
;---------------TH IMAGESEARCH
Global $THfind[5],$THResult=0,$BullyAttack=0, $T[3][5]
Global $THTolerance=125;115;125
Global $THBully=7
Global $Bullymode=1
Global $THFileSets=3
Global $IS_thx[5], $IS_thy[5], $E[3][5]
$T[0][0] = @ScriptDir&"\THvar1\TH6.bmp"
$T[0][1] = @ScriptDir&"\THvar1\TH7.bmp"
$T[0][2] = @ScriptDir&"\THvar1\TH8.bmp"
$T[0][3] = @ScriptDir&"\THvar1\TH9.bmp"
$T[0][4] = @ScriptDir&"\THvar1\TH10.bmp"
$T[1][0] = @ScriptDir&"\THvar2\TH6.bmp"
$T[1][1] = @ScriptDir&"\THvar2\TH7.bmp"
$T[1][2] = @ScriptDir&"\THvar2\TH8.bmp"
$T[1][3] = @ScriptDir&"\THvar2\TH9.bmp"
$T[1][4] = @ScriptDir&"\THvar2\TH10.bmp"
$T[2][0] = @ScriptDir&"\THvar3\TH6.bmp"
$T[2][1] = @ScriptDir&"\THvar3\TH7.bmp"
$T[2][2] = @ScriptDir&"\THvar3\TH8.bmp"
$T[2][3] = @ScriptDir&"\THvar3\TH9.bmp"
$T[2][4] = @ScriptDir&"\THvar3\TH10.bmp"
THread()
Func THread()
$BullyAttack=0
$THResult=0 ;if error reading, prevents any attacks
For $s=0 to ($THFileSets-1) Step 1 ;loop for different filesets
For $p=0 to 4 Step 1 ;loop for different th types th6-th10
$THfind[$p]=_ImageSearchArea($T[$s][$p],0,0,0,860,720, $IS_thx[$p], $IS_thy[$p],$THTolerance)
;Identify TH
If $THfind[$p] > 0 Then ;TH found
$THResult=6+$p
MsgBox(0,"",$T[$s][$p]&" TH FOUND:"&$THFind[$p]&" = TH"&$THResult)
EndIf
Next
Next
If $THResult=0 Then
$THResult=5
MsgBox(0,"","TH not found :"&$THResult)
EndIf
;Bully base?
If $Bullymode=1 then
If $THBully>=$THResult Then
$BullyAttack = 1
Else
$BullyAttack = 0
EndIf
EndIf
EndFunc
I already tried incorporating the code to my old ver003 and got a hard time doing it since i'm a novice. What I want it to do is to compare the value first, then if it's a go then identify if zombie, then if it's a go then attack. Alternatively if it's a zombie no go, then determine if bully attack based on max TH as specified by the user's. Well the code was to specify the maximum TH to attack instead of letting the bot determine by itself how to bully. The thing here is we can specify the degree of bulliness..
and here is the code that I tried to incorporate in func villagesearch():
Func VillageSearch()
$SearchCheck = 0
While 1
Global $SearchCount = 0
If $RunState = False Then ExitLoop
CheckSearch()
If $RunState = False Then ExitLoop
ReadValue()
If $RunState = False Then ExitLoop
CompareValue()
If $RunState = False Then ExitLoop
While $SearchZombie = 0
While $SearchCheck=0
If $RunState = False Then ExitLoop
ControlClick ($HWnD, "","", "left", "1", 715*$x_ratio, 405*$y_ratio)
If $RunState = False Then ExitLoop
CheckSearch()
If $RunState = False Then ExitLoop
ReadValue()
If $RunState = False Then ExitLoop
CompareValue()
If $RunState = False Then ExitLoop
WEnd
ZombieSearch();1st Run
ZombieSearch();2nd Run to Reconfirm
THread()
If $Zombie=0 And $Bullymode=0 Then
$SearchZombie = 1
EndIf
If $RunState = False Then ExitLoop
If $BullyAttack=1 Then
ExitLoop
EndIf
If $RunState = False Then ExitLoop
If $RunState = False Then ExitLoop
WEnd
If $RunState = False Then ExitLoop
GUICtrlSetData($Results, "Enemy Found!" & @CRLF, -1)
ExitLoop
WEnd
EndFunc
@Antidote
I tried the zombie algorithym to a th8 account and found the same issue as yours. Before I only tested it only to a th9 account and did not notice its inaccuracy. So far havn't had a miss for th9.
Btw, what is a git? source something? I'm not familiar with a lot of terms. 🙂
@Kaz
Hey there! Nice to have more people to help.
@EVeryone
Btw, for the name.. CocByte? LOL Just kidding.
Loot was crazy. Was able to upgrade 4 Lv10 walls and a Lv7 AD even though wasn't running for 24 hours in a day while testing it.
Btw, for the TH reading, I have yet to complete the images but I will post the img files here soon.
This discussion is closed.